jump to navigation

How to build a Raspberry Pi MAME in a NES – YouTube April 17, 2015

Posted by sandyclaus in Video Games.
add a comment

A step by step video showing how to build your own Raspberry Pi MAME inside a NES Case. Part 1 shows how to set up your Pi to play games, and Part 2 shows how to convert a NES to fit a Pi inside.

via How to build a Raspberry Pi MAME in a NES – YouTube.

Advertisements

LEGO® WeDo™ Construction Set – Scratch Wiki January 15, 2015

Posted by sandyclaus in 3D Printing, Academic Technology, Video Games.
add a comment

“Motor” redirects here. For the block category with that name, see Motor Blocks.

A LEGO WeDo robot being used with Scratch.

The LEGO® WeDo™ Construction Kit is a simple robotics tool designed for ages 7–11. It allows users to design their own interactive machines, and then program them using drag-and-drop software like Scratch.

In Scratch 2.0, you can add a LEGO WeDo extension within the “More Blocks” category. Click “Add an Extension” and choose “LEGO WeDo.”

via LEGO® WeDo™ Construction Set – Scratch Wiki.

PDP-8 Simulator Explained November 29, 2013

Posted by sandyclaus in Video Games.
add a comment

PDP-8 SimulatorWard Cunningham   Cunningham & Cunningham, Inc.    The Digital Equipment Corporations PDP-8 minicomputer offered tabletop computing at a time when human hands still wove cores. By 1975 retired instances of DECs most popular eight, the PDP-8e, were showing up on the surplus market. My friend Jim Wilson had one for which I wrote amateur radio software.

via PDP-8 Simulator Explained.

Knowing history: Behind Civ Vs Brave New World | Polygon June 27, 2013

Posted by sandyclaus in Academic Technology, Museum History, Video Games.
add a comment

DESIGNER ED BEACH ON BRAVE NEW WORLDS ANTIQUITY SITES”What we do is … we have a number of events that are worthy of archaeological data storage. We get one of those on the [game] tile and we write that in there. The oldest one wins.”We want to try to unearth all that ancient stuff. So where that goodie hut was has been recorded. If theres a battle there now, that probably wont get recorded on that tile, just because we want to keep remembering the goodie hut. That was the oldest kernel of information about that site.”When you start to work those antiquity sites and send an archaeologist out there, you have two choices. You can create a landmark there. Thats going to provide culture. Once you get hotels and airports online, it also produces tourism. Or you can bring it back to your museum. Obviously, if its outside your territory, you probably want to bring it back. But the ones that are in your territory, you have to decide which way to go on that.”The amount of culture and tourism generated is based on how old it is. That increases during the game, so its a really simple formula. If youre in the medieval era, which is the third era in the game, and this goodie hut was from the ancient era — where we are right now, the first era in the game — its just two eras further, so you get two culture from it. But as you go, each era you progress through the game, all your sites start building up more and more.”You always want to keep those oldest landmarks possible, because then you get the greater culture out of them. Sometimes you dont remember. Was there really a goodie hut there? But its really cool. Like, occasionally one was in a very interesting spot, where you got it just before some other player got to it, so you remember that. The barbarian camps, I tend to remember them the best, because those usually required a little bit of effort to root them out.”When you get the antiquity site that says, Hey, there was a barbarian camp here and you plundered it, thats kind of fun to remember.”

via Knowing history: Behind Civ Vs Brave New World | Polygon.

Docs – OUYA Developers March 11, 2013

Posted by sandyclaus in Academic Technology, Video Games.
add a comment

The OUYA SDK Unity Package is targeted towards Unity developers intending to publish to the OUYA platform and allows testing on Android devices.

Authors

Tim Graupmann (tim@tagenigma.com)

Supported Platforms

The OUYA SDK Unity Package supports publishing from Mac and Windows.

Introduction

Welcome to the OUYA Unity developers club. This document will provide an overview for setting up the example Unity application to publish on the OUYA platform.

via Docs – OUYA Developers.

Docs – OUYA Developers March 11, 2013

Posted by sandyclaus in Academic Technology, Video Games.
add a comment

Developing with the ODK

Use the Android API Level 16 (Android 4.1 “Jelly Bean”) when developing for the OUYA Console.

In order to use the OUYA API you will need to include ouya-sdk.jar in your project libraries, as well as guava-r09.jar and commons-lang-2.6.jar. These can be found in the libs directory.

For information on the API commands available, please consult the OUYA API reference documentation.

To run the sample code, open up the project in iap-sample-app and follow the instructions in the README.txt file.

For your application or game to be recognized as made for OUYA, you will need to include an OUYA intent category on the manifest entry of your main activity.

Use “tv.ouya.intent.category.GAME” or “tv.ouya.intent.category.APP”.

 

 

 

 

 

 

 

The application image that is shown in the launcher is embedded inside of the APK itself. The expected file is in res/drawable-xhdpi/ouya_icon.png and the image size must be 732×412.

Cleanly shutting down audio

When you exit the app and/or open the system menu, any ongoing game audio should be paused or stopped. Your app is responsible for managing its own audio. Failing to do so may be grounds for review process failure.

When the system overlay menu opens (e.g. when the system button is held or double tapped) the framework broadcasts a sticky intent with the action tv.ouya.intent.action.OUYA_MENU_APPEARING (also defined in OuyaIntent).

You can set up a BroadcastReceiver for this either dynamically or statically.

via Docs – OUYA Developers.

How Valve’s Steam Box will reinvent the game console as you know it | The Verge March 11, 2013

Posted by sandyclaus in Academic Technology, Video Games.
add a comment

Valve’s Steam Box is coming, and if the company behind Half-Life, Portal, and Team Fortress 2 gets it right, the next gaming console in your living room could be much different — and more compelling — than your Xbox, PlayStation, Wii, or PC.

Valve is trying to build a game console that you haven’t seen before: something that brings the PC (the big thing sitting on your desk) and the traditional console (the little thing sitting under your TV) together into a single device. A device that will run Valve’s Steam platform: the biggest digital game distribution service on the market, with upwards of 50 million users. (By comparison, Xbox Live has somewhere around 40 million subscribers.) But what does that really mean?

via How Valve’s Steam Box will reinvent the game console as you know it | The Verge.