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Grognard.com: The Battle for Moscow – Game Rules March 26, 2015

Posted by sandyclaus in Games, Gaming, Gaming History.
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Rules for Battle for Moscow Game

IMPORTANT: for a copy of the game print this page with image loading turned on for the rules. Print the map, counters and charts found in the Game Components section below. Cut out the individual counters.

Table of Contents

via Grognard.com: The Battle for Moscow – Game Rules.

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Roll20: Web-based online virtual tabletop for all roleplaying games RPGs July 11, 2014

Posted by sandyclaus in Games, Gaming, Gaming History.
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Virtual tabletop gamingmade simple.Roll20 is the easy-to-use virtual tabletop that brings pen and paper gaming to the web the right way. Built on a powerful platform of tools, yet elegantly simple, it focuses on enhancing what makes tabletop gaming great: storytelling and camaraderie. It’s incredibly user friendly, and runs right in your web browser, so there’s nothing to download or configure.Help us in our mission to redefine what online pen and paper gaming can be.

via Roll20: Web-based online virtual tabletop for all roleplaying games RPGs.

The Little Girl from the 1981 LEGO Ad is All Grown Up, and She’s Got Something to Say February 12, 2014

Posted by sandyclaus in Gaming History.
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The Little Girl from the 1981 LEGO Ad is All Grown Up, and She’s Got Something to Say

via The Little Girl from the 1981 LEGO Ad is All Grown Up, and She’s Got Something to Say.

Dragonlance: TSR & the Dungeon Hobbyshop : Tracy Hickman February 1, 2014

Posted by sandyclaus in Gaming History.
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The first morning that I worked at TSR Inc. I arrived half hour before they unlock the doors. I was so excited and anxious to start work that I could hardly wait to begin.

via Dragonlance: TSR & the Dungeon Hobbyshop : Tracy Hickman.

Everything I need to know about management I learned from playing Dungeons and Dragons – Quartz January 29, 2014

Posted by sandyclaus in Gaming History.
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January 25 marked the 40th anniversary of the world’s most iconic role-playing games, Dungeons and Dragons. Even if you’ve never known the pleasure of wiling away an afternoon bashing Orcs with your 4d6 warhammer, odds are you or someone you know has internalized the mechanics of Dungeons and Dragons, either by actually rolling its unique polyhedral dice or, for younger players, through one of the countless video games that use its system of experience points, items and talent classifications.

via Everything I need to know about management I learned from playing Dungeons and Dragons – Quartz.

How to Host a Dungeon January 28, 2014

Posted by sandyclaus in Entertainment, Gaming, Gaming History.
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About How to Host a Dungeon

For more D&D, dungeon related stuff, and art, see my blog, Year of the Dungeon

How to Host a Dungeon is a solo game of dungeon creation where you build a dungeon through its history from the dawn of time.

In each age of How to Host a Dungeon, different forces drive how your dungeon evolves. In the Age of Civilization, Dwarves may build their first underground cities, or Dark Elves may build their slave pits deep beneath the surface. In the Age of Monsters, orcs, goblins, dragons, and beasts compete with one another for food and treasure while raiding the surface kingdoms and enduring invasions of adventurers. In the Age of Villainy, an arch villain seeks to conquer the world using the mature dungeon as its base of operations.

When you complete your game, you have a dungeon history and map suitable for a dungeon crawling role-playing game or just your own enjoyment.

via How to Host a Dungeon.

In the world of role-playing war games, Volko Ruhnke has become a hero – The Washington Post January 14, 2014

Posted by sandyclaus in Gaming History.
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Later in the week, I catch Ruhnke walking around the wargaming room. He moves from table to table slowly with seeming purpose, but he offers no commentary. Then he stops, crosses his arms, and looks at the tournament playing out in front of us. The game is Waterloo, first released in 1962.

“It’s great to hit preorder numbers, sell games, know there’s buzz,” he says. “But if someone were still playing my games 40 or 50 years from now? Even if it were only a couple people? That’s lasting. I work in intelligence. There’s not a lot that lasts in intelligence. All I want is to see people playing. That’s immortality.”

via In the world of role-playing war games, Volko Ruhnke has become a hero – The Washington Post.

Playing at the World: When Dungeons & Dragons Turns 40 January 13, 2014

Posted by sandyclaus in Gaming History.
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For all the reasons listed above, it\’s probably impossible to narrow in on one date and say with any certainty that this is when the game was released. But if we need to celebrate somewhere in the neighborhood of late January, then the last Sunday of the month (this year, the 26th) seems like the best candidate. As the El Conquistador advertisement above notes, Sunday was the day when Gary invited the world to drop by his house, at 1:30 PM, to have a first experience of Dungeons & Dragons. Since it\’s a weekend, many of us can clear our schedules to revisit some classic tabletop. So this coming January 26th, 2014, do take the time to celebrate the birth of Dungeons & Dragons and role-playing games.

via Playing at the World: When Dungeons & Dragons Turns 40.

Old School FRP – Let’s go this way.  (Erol Otus, from the 1981… January 12, 2014

Posted by sandyclaus in Gaming History.
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Let’s go this way.  (Erol Otus, from the 1981 printing of AD&D module S1: Tomb of Horrors, TSR.)

via Old School FRP – Let’s go this way.  (Erol Otus, from the 1981….

From TSR to WotC: A History of D&D November 18, 2013

Posted by sandyclaus in Gaming History.
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From TSR to WotC: A History of D&DContents1Links, Articles, Posts & Essays1.1TSR1.2Wizards of the Coast1.2.1Masters of Fantasy: TSR The Fantasy Factory1.2.2Peter Adkisons Open Letter, 20002Gary Gygax Q&As

via From TSR to WotC: A History of D&D.